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5月13日 Calling for PapersArchitecture is frozen cinema! Cinema supersedes music as the closest art form to contemporary architecture: both cinema and architecture manifest spatial and temporal structure; both are public arts and articulate lived space; cinematic expression follows inherent architecture, while architectural experience has cinematic essence. Since 1920s, architecture and cinema inform each other. Modern architects used the visuality and publicity of cinema to experiment with new architectural language and to render their ideas and ideals, therefore Sigfried Giedion commented: ‘only film can make the new architecture intelligible’. (1928) On the other hand, architecture as the key element of mise-en-scène was elaborated in cinematic exploration of narration and expression, e.g. Metropolitan (1927), Playtime (1967), Blade Runner (1982). Since the late 1970s, due to the breakthrough on the prevailing paradigm of architecture and the new concerns on urbanism, spatiality and mediums, cinema becomes new buzzword in the sphere of architecture and is frequently referenced in architectural design, analysis and criticism. In the last decade, facilitated by new computer and digital technologies, cinema provides a new approach to the study and representation of architectural experience, spatial use and urban environment. Within this context, the interdisciplinary field of ‘architecture and cinema’ gradually formulates its own theories and methodologies and becomes one of the most important catalysts of contemporary architecture. This special issue on ‘Architecture and Cinema’ seeks to introduce (and summarize) the ideas, thoughts and outcomes of this interdisciplinary field. Taking the perspective of architecture, this issue will bring together the state-of-the-art researches, experimentations and practices under four sections: + History and Theory + The Ontology of ‘Architecture and Cinema’ + Articulation and Representation + Research and Education 5月11日 《建筑师》2008年第2期(总第132期)《建筑与电影》专辑征稿启事建筑是凝固的电影!电影正取代音乐成为最接近现当代建筑的艺术形式:建筑与电影都具有空间和时间结构;二者都有明显的公共性并表达人的存在空间;电影需要建筑来定义和组织空间、而建筑的经验具有强烈的电影性(动态视觉)。从1920年代以来,建筑和电影就有着密切联系。许多现代建筑师利用电影的视觉性和公共性来试验新的建筑语言或者传达现代建筑理念,因而吉迪翁说“只有电影才能让人理解新建筑”(S. Giedion, 1928)。另一方面,建筑作为最重要的场景元素被用于电影对叙事和表达的探索,例如《大都会》(F. Lang, 1927)、《游戏时间》(J. Tati, 1967)、《银翼杀手》(R. Scott, 1982)等。从1970年代后期开始,随着建筑学范畴的扩展和对城市、空间和艺术问题的关注,电影逐渐成为建筑研究和教育的新话题、被用于建筑的创造、分析与批判。最近十年来,在新的计算机和数字技术的支持下,电影的理论与语言得以更广泛的用于建筑经验、空间使用与城市环境的研究和表现。在这个背景下,“建筑与电影”这个跨学科领域逐渐形成了自己独特的理论和方法,并成为当代建筑重要的试验点之一。 《建筑师》杂志2008年3月将推出“建筑与电影”专辑。这期专辑试图从建筑学的角度介绍“建筑与电影”这个研究方向的概念、范畴和成果,主要包括5部分内容: 欢迎大家投稿并提出好的意见和建议,投稿的截稿日期为2008年1月底。电子稿至:andonglu@gmail.com,标题请注明建筑与电影投稿。 专辑内容说明 〈一〉历史和理论 1) 从现代主义到解构:试验史 2) 两个学科间概念与思想的交流:思想史 3) 都市、存在与想象:批判史 〈二〉〈建筑与电影〉的本体论:空间、时间与图像 〈三〉呈现与表现 〈四〉建筑研究和教育 |
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